Honami Animation System is a complete, from-scratch alternative to Unity's built-in Animator. Designed for Unity 6, it gives you a powerful node-graph editor, built-in procedural rigging and seamless Timeline integration - all at zero runtime allocation cost.
loyal-studio/Honami-Animation-System is sitting at #476 on the trending leaderboard with a pulse of 17/100 with no cross-source channels firing yet — GitHub-stars-only signal so far.
It sits at 121 stars without a fresh weekly delta on record — the trending placement here is steady-state interest in the C# devtools space rather than a 7-day breakout.
Watch-outs: no tagged release on record (treat as pre-stable).
git clone https://github.com/loyal-studio/Honami-Animation-System.gitThen follow the README in the cloned directory.
//COMMENTS · 0
Sign in to join the discussion